SuperTuxKart sound and particle assets for the Fiala browser scene skid.wav: original project sfx-lossless/skid.wav; matching game asset skid.ogg. Copyright 2009 Tom "audible-edge" Haigh; 2012 Iwan "qubodup" Gabovitch. CC BY 3.0. https://opengameart.org/content/car-tire-squeal-skid-loop voice.wav: original project sfx-lossless/wee.wav. Generic kart cheer, NOT an Adiumy-specific voice. Copyright 2000 Steve Baker, from original TuxKart. GPL 2.0, full license: GPL-2.0.txt. Unmodified source WAV is the distributed file itself. stars.mp3: Jumping To The Stars (Remake by Heuchi1), GeekPenguinBR / Heuchi1, copyright 2016, 2022. CC BY-SA 3.0. Converted from the user's official media source music/flacs/jumping_to_the_stars_remake.flac to 128 kbps MP3 for browser compatibility; no composition changes. Original: https://svn.code.sf.net/p/supertuxkart/code/media/trunk/music/flacs/jumping_to_the_stars_remake.flac Game metadata: https://svn.code.sf.net/p/supertuxkart/code/stk-assets/music/jumping_to_the_stars_remake.music smoke.png: original official stk-assets/textures/smoke.png, copyright 2008–2010 MiniBjorn. CC BY-SA 3.0. Unmodified texture. Source: https://svn.code.sf.net/p/supertuxkart/code/stk-assets/textures/smoke.png The particle spawning / animation in this web page is implemented for Three.js; it is not STK's particle runtime. License references: SFX-LICENSE.txt, MUSIC-LICENSE.txt, TEXTURE-LICENSE.txt. https://creativecommons.org/licenses/by/3.0/ https://creativecommons.org/licenses/by-sa/3.0/ Official resources: https://svn.code.sf.net/p/supertuxkart/code/stk-assets/ Effects are driven only by existing telemetry (speed, slip angle, lateral grip, completed task count). They do not feed back into physics, policy inference, rewards or observations. Visual RNG is separate from simulation RNG. 2026-09-07 playback revision: cheers are dispatched per completed task (no drift trigger or 8-second cooldown), queued sequentially for rapid completions. Music loops over the full decoded track, with explicit loop bounds, normalized resume position and ended-source recovery. Source audio files are unchanged. 2026-09-07 collection revision: coin-gold.png is the original stk-media/models/gold.png texture. See COIN-LICENSE.txt. The coin mesh, shrinking, pop, spin and HUD flight animations are newly implemented in Three.js. Cheers now fire at the coin pop; score increments on arrival at the HUD. 2026-09-07 audio revision: long-form music now plays through an independent HTML media element with native looping, ended fallback and stalled-playback recovery. Short Web Audio effects remain separate, with bounded parameter automation and low-pass filtering for the skid loop. Original sound files are unchanged.